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No matter it’s origin, the construct is quite unimposing. It’s grey stone material is dull and the only features on its face are two simple black eyes. When it falls to the first attack, it seems that the victory was almost trivial. However, the nanomagics that power it will have rebuilt it within a day using what materials lie around it. Most dangerously though, the construct is now immune to whatever killed it. If it was struck down by a sword, swords now bounce off it. If it was shattered by a magic missile, they now dissipate harmlessly. Power words won’t work twice and acid only melts it once. Such a construct could appear in several forms.

A Strange Prototype

This is probably the strangest fight the arena in Shamboli has ever seen. Standing against the characters is an unarmed construct , waiting with its hands by its sides. The alchemists who made it are paying the party a lot of gold coins for this fight. The seven of them are pretty much the only audience, so early is it in the morning. The fight is over almost immediately with the construct shattering from the first attack but instead of being disappointed or embarrassed, the alchemists seem quite pleased, are taking lots of notes, and asking odd questions about trajectories and angles of impact. They pay the party and go on their way, leaving the construct to be tidied away by the arena custodians. The next morning however, the construct reappears where the party is staying. The damage from the first fight has been patched with materials from the arena floor and it seems to have acquired a hat. 

“Hello” it cheerfully says “I am prototype unit Hx4. I am here to fight you for science.” The alchemists reveal that there’s a really interesting feature (bug) in the nanomagics that power then construct. It seems it’s become unending. They offer the characters more money to carry on killing it so that they can gather more data. They don’t have to stay in town, just keep fighting it and killing it. Hx4 greets it repeating death in good humour, though it does seem to be protective of the hat.

A Security Device

It’s been 2 weeks since the characters fled from the collapsing tomb of Xezxrt with as much treasure as their packs could hold and they’ve only just made it back to town. But their much needed rest in a proper bed is unpleasantly interrupted by a two foot tall construct barging into their room at midnight. It stands in the doorway and yells “You have stolen the compass of Xezxrt from the tomb of my master Xezxrt!” it then proceeds to try to search the party’s belongings for the compass, whilst still yelling about the characters’ crime. Weak and harmless it is easily silenced but will return and return and return, each time screaming and loudly proclaiming when it appears. If given the compass, it will giggle inanely and then run off in the direction of the tomb. Quite some time later it will return and yell “You have stolen the amulet of Xezxrt from the tomb of my master Xezxrt!” This cycle will continue until all the magical artefacts the party took are returned. 

A Curse of Reclamation

The Que Focus Gem needs to be taken to the top of Thren tower before the next solar eclipse so that it can be used during the continental millennial festival. The journey will be difficult and must be undertaken in secret to keep the gem safe and intact. But soon after the party start their journey, they find themselves being unerringly followed by an ancient construct standing 8 foot tall, it’s stone work battered and in poor repair. It lacks a voice but is covered in old writing that declares it to be the original guardian of the focus gem. The construct always goes directly for the gem, attempting to place it back into the socket in the centre of its chest. It is slow moving but immensely strong, easily moving aside or breaking anything put in its way. With each death it becomes more mismatched, ungainly and incoherent. The construct ’s constant presence and pursuit makes stealth increasingly difficult for the party.

A Wizard’s Grudge

Wandergast, Wizard of the Shaped Stones is not only quick to anger but also holds a grudge. But being a busy mage, he prefers to delegate hunting down and killing those who have offended him. The first and often only sign that someone is being pursued by one of Wandergast’s Grudge Constructs is an unnatural crack in the air as a supersonic magic missile hits its target. Quickly relocating after the shot is a construct of highly unusual design. Part feliform, part weapons platform it resembles a leopard but it has a set of magic rods where its spine would be. It is most deadly at long range because the design has sacrificed toughness for accuracy and stealth. If someone does get close, it will attempt to claw at them but it has very little strength to inflict any meaningful harm. When defeated the construct shatters to prevent recovery of the magic rods.


Golem Concept by Carj2s CC-BY-NC-ND-3.0

Source: https://6d6rpg.com/2022/03/10/the-construct-that-just-gets-stronger-the-more-you-kill-it/?utm_source=rss&utm_medium=rss&utm_campaign=the-construct-that-just-gets-stronger-the-more-you-kill-it

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4 thoughts on “The Construct that Just Gets Stronger the More You Kill It

  1. I want to run a campaign about characters who are tiny – just a few inches tall, ideally. Probably it'd be centered around fairies/pixies but that's not a hard requirement.

    None of the numerous RPGs I'm familiar with fit this concept exactly. So far my best idea is to take a system and mess with the scale so that the rules work assuming the small characters are 'average size' and then if they run into some normal sized animal that's comparatively larger than them, to stat it as if it was giant.

    I know Mouse Guard has rules for this to some degree but I'm not really looking for that flavor-wise, though I suppose it could be adapted.

    I imagine an abstract system would also work but I tend to prefer games within the complexity band of like PbtA to D&D and I feel that's a bit more abstract than I'd prefer.

    I'd love to hear of any games or ideas that might fit this concept.

  2. Reading threads you'll see plenty of people dislike dnd combat for various reasons. Yesterday in a thread people were commenting on how they disliked savage worlds combat and it got me thinking.

    What systems do you have the most fun in combat with? Why? What makes it stand out to you?

    Regardless of other rules or features of the system. Just combat

  3. I should be high in Pathfinders target market. While I only ever played D&D, that was a long time ago, but we were engineering students and played 1e/2e. Missed the 3e and 4e era.

    So coming back I picked 5e, which is fine, but all I *ever* heard or understood about Pathfinder was that it was a 3e spin off, so it was super “crunchy” and filled with a million complex rules.

    (god I hate that word, along with “flavor”).

    YALL FRACKING LIED !

    Pathfinder 2 is elegant, smooth, more interesting that 5e, filled with customization and options, not hard to understand nor remember for someone like me. Love the 3 action (attack attack move or attack x3 with penalties or A MILLION OPTIONS), it blows the dumb bonus action out the water.

    Damn you all that use the words “Pathfinder is super crunchy”. Yes it has more rules, but like anything, you don't have to learn it all at once.

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