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The oils from the wells of Xarax are noted for how greasy they are.  The Fastsaf Space Guild maintain their pre-eminent position as interstellar couriers thanks to their exclusive rights to these oils.  They use it to lubricate the biomechanical palindrome machines that compute their FTL courses.  Only the slipperiest can find the fastest routes.

Turns out that the ancient magical power source that was separated and scattered by the old ones is a processed uranium core.  Putting the pieces back together doesn’t give you unending power, that’s a mistranslation.  Instead, it just goes critical.

A gripped grumbler is a small mouse sized creature that feeds on unhappiness.  It climbs onto clothing and hides itself where it can be heard.  They in gripes, grumbles and groans misery into the host, poisoning their psyche. It feeds until it becomes too fat to hold on. For the unluckiest hosts it will fall off in a bed, where it will then nest and feed on the bed’s occupants whilst they sleep.


Image Credit – Oil Wells in CA by Dave3006 – CC-By-ND-2.0

Source: https://6d6rpg.com/2017/02/18/short-seeds-rpgs-oil-misery/?utm_source=rss&utm_medium=rss&utm_campaign=short-seeds-rpgs-oil-misery

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One thought on “Short Seeds for RPGs – Oil and Misery

  1. So, I'm planning on running the published adventure for Vampire: the Masquerade 5, The Fall of London. It's notable in that it's largely considered one of the most important events in modern World of Darkness lore. It also contains pre-generated characters that the game is expecting players use, rather than making their own, which feels very odd for someone whose experience with prewritten adventures is largely in 5e, where characters are largely irrelevant to the plot at hand (with some fun exceptions where they have shared backstories). I like how they work in Fall of London, where they're included because they have the shared component of amnesia, discovering more about themselves in twists that can be surprising and fun for the players to find out.

    The other end of the spectrum is the Doctor Who RPG, where it seems to have been written with the idea of playing as existing characters within the canon of DW (though there are options to the contrary). I dislike this because I want to do Whovian adventures, but I don't like being told how to play a character by the fiction. I haven't played the game so I can't say for certain, but this feels like it would be narratively unsatisfying.

    What do you think about pregenerated characters in your games? What are some games that do them well in your opinion? What games would you never run pre-generated?

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