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A horn that: summons goats, banishes mice, breaks glass, deafens dragons, upsets bears, boils pasta, objects in court, turns wine to curry, stuns sparrows, masks perfume, highlights demons, raises walls, insults goblins, and encourages moles.

Giant bears that have learnt to carry weapons. The magic in the area that causes their great size has also increased their intelligence.  They’ve learned through mimicry how hold and wield weaponry.  They like the extra reach it gives them when hunting. Staves, hammers, and maces are preferred as they can be carried safely in the mouth.

Tiny Adventures Inc offers incredible shrinking adventures to those who can afford it.  Built into their warehouse is a full size three bedroom house.  Tiny Adventures use their patented shrinking ray to miniaturise you and your friends by a factor of 50.  Equipped with climbing gear and parachutes, you get to experience life at 1 centimeter high. Find out what’s actually under the fridge, ride the plumbing, and sneak about under the floorboards.


Image Credit – Bear by Holy Smokes! Pham – CC-BY-NC-2.0

Source: https://6d6rpg.com/2017/04/08/short-seeds-rpgs-goats-bears/?utm_source=rss&utm_medium=rss&utm_campaign=short-seeds-rpgs-goats-bears

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3 thoughts on “Short Seeds for RPGs – Goats and Bears

  1. I've been wanting to play and of course like a lot of people, it's difficult to get a group together on the normal occasion. I have only DMed once beforehand running D&D starter adventure, however I would really like to play Mork Bork with just me and my girlfriend. How would you go about adjusting a game if she plays as the player and me as the DM? I was thinking about just starting with character creation, but don't know where to go from there, other than to play the introductory adventure.

  2. I think we all have campaigns that we've played in that have stayed in our memories and hearts. Anyone else care to share with the rest?

    I'll start.

    In my case it was the final RoleMaster campaign with my last gaming group before I moved to Virginia. Unlike the majority of our RM campaigns I was a player instead of the GM. My buddy and best friend of the group D.J., Daniel Jacob, was GMing and the campaign he ran was his own version of Ravenloft. Aside of me and another member of the group named Patrick, every member of the party was from a different world/dimension. (Larry was playing a Dwarf Swashbuckler, Big Mark was playing a Human-Urbanman Thief, Little Mark was playing a Human-Nomad Fighter, and Jerrod was playing a High-Man Sorcerer. [We called the two Marks Big & Little because Big Mark was 6'3″ and Little Mark was 5'6″.])

    I was playing a High Elf Evil Magician, yes that was the actual name of my Profession, (RM has Professions not Classes) and Patrick was playing a Grey Elf Ranger. I had taken the Talent of Noble and Pat was playing the leader of my guards. Our backstory was one of my servants had stolen my grimoire and we were hunting him down to get it back.

    The party exited the “Mists” and found ourselves in an abandoned village; right in front of a large falling down barn to be exact. While we were sizing each other up and trying to figure out where we were, a band of heavily armed mercenaries walked into the fence in front of the barn. (I think there were 15 of them.) Anyway, the mercs look at the members of the party and they all stopped checking out the members of our group and start staring intently at my character. (To those of you that aren't familiar with RM, the races in it are based on Middle Earth races. D.J. went along with a house-rule we'd been using and let us choose our characters height and weights; +/- up to 6″ in height and +/- 50 pounds of racial normal weight. I went for max height so I was a 7' tall High Elf.) The fact that I was wearing jet black wizard's robes covered in dark red runes, over my heavy leather armor I kind of stood out like a sore thumb. The spider-monkey sitting across my shoulders, you gotta' love familiars, made me stick out even more to the mercs.

    Anyway, the mercs asked if I was Commander Something-or-other of the Elven Army, it's been about 15 years since the campaign started and it went on for 2 years so you can forgive me for forgetting the NPC's name. Being a lord and a High Elf, I said that of course I was the Commander and that the mercs were late. (The party came to find out later that there was a Dark Lord named Tyrond trying to conquer the continent we were now on and the Elves allied with Tyrond were fighting and enslaving all the the non-elf races not affiliated with him.) The mercs asked if I and my retinue, the rest of the party, were ready to join their lord's campaign for conquest of the area. The rest of the party were looking at each other and the mercs like, “WTH is going on here?”. I told the leader of the mercs that thier lord's payment offer was too low and he was going to have to double it if he wanted my services.

    I had sent a mental command to my familiar to scout the area while I was talking to the mercs to see if there were any more of them in the area and what I planned to do if there weren't. (There was a house rule that if you wanted to do something without the rest of the players knowing what you were doing you wrote the GM a note and handed it to him.) If you had a familiar, as long as you were concentrating on it you could mentally control it as well as use the familiar's senses, see through its eyes, etc. D.J. gave me a note telling me that the only people in the area besides the party were the mercs and that what I had planned was evil/mean and would definitely impress the mercs.

    In RM you can start the game with minor magic items if you spent the Development Points on them at character creation. I had purchased a Ring of Leaving I with my DPs. Leaving I is a very low teleportation spell. It allows the caster to teleport up to 100' from where they are standing in any direction as long as they don't have anything blocking them from their destination. (You can teleport through an open window if you could physically fit through it, but not if the window was closed or had bars on it.) When D.J. had described the barn to us he had mentioned that the barn didn't have a roof. Most minor magic items have an activation word to use them. My ring's activation word was “Goodbye”. What I had asked D.J. in my note was since my familiar was on the other side of the barn, and the building didn't have a roof could I teleport to the other side of the wall using my ring.

    After telling the mercs that I wanted double what their master as asking, I told them that our discussion was over and that we would meet again to renegotiate his terms, “Goodbye”. Both the mercs and the party freaked when I suddenly disappeared into thin air. I then sent my familiar up into the barn's rafters and after watching the mercs leave rejoined the party.

    Needless to say, I ended up leading the party after that. I had fun impersonating the Elven Commander and through mediators was well on my way to becoming one of Tyrond's Generals when the party found an Artifact that would return us to our homeworlds.

    It was Larry that ended up foiling my plans. Through notes to D.J. I had set up a Major upset to the rest of the party and to cement my place in Tyrond's forces. I figured if I was stuck in that world, I'd make the most of it and become a lord in what I figured was the winning side of the war. One of those plans was taking the Dwarves out of the picture.

    In the third session of the campaign we came upon a Dwarven caravan that had been attacked by bandits. The caravan was escorting the princess of the Dwarves home from a diplomatic meeting with Tyrond to try to stay neutral in his war. We later found out the bandits were hired by the Dwarven king's Chancellor to kill the princess and take the treaty agreements between the Dwarves and Tyrond to usurp the king and take his place. By discovering this plot, the chancellor was ousted before he could put his plot into motion. There was a dragon that lived in the mountain that the Dwarves lived in that had been trying to find the location of the Dwarves home for about a century. The chancellor had made a deal with the dragon to kill his adversaries to the dwarven throne. I ended up foiling his plans and making a deal with the dragon myself. One of the skills I had was lockpicking; I made my familiar invisible, followed the chancellor back to his chambers, snuck in, observed him communicating with the dragon via a palantir, stole the orb after he left, and via my monkey relocked his chambers. (The plan I made with the dragon via notes with D.J. was to give the wyrm the location of all of the Dwarves in exchange for choice items from his hoard.)

    It was a great campaign overall.

  3. A PbtA SF game that's basically Battlestar Galactica. It's on sale right now at one of the Bundles — Humble Bundle I think.

    Has anyone played this? It looks simple but fun, and very high concept.

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