Help with my assignment!
Read Time:2 Minute, 24 Second

Intro

Continuing this month’s carnival theme of waste and sewers in RPGs we have three more adventure seeds with a distinctive, scatalogical theme.

Shadowkind

Shadowkind are beings composed of living darkness that are harmed by anything stronger than starlight.  In ancient times their clans lived freely under the stars, enjoying the natural darkness before returning to their caves before the dawn came.  The progress of the daylight civilisations changed this.  Technology means there is light everywhere that can illuminate without warning.  Free darkness has been banished and with it the world the shadowkind knew. Now they eek out a living amongst the city’s filth, hiding in the sewers.  The clan’s wise ones attempt to keep the oral traditions alive, but the younger shadowkind turn more and more to anger and resentment.  They talk of taking back the surface and reclaiming the night.

Shadowkind path – https://6d6rpg.com/wiki/doku.php?id=open:paths:thinktank:shadowkind

Sewer Santa

Zokzul is apathetically minor deity, the god of refuse and unwanted things.  One of a hundreds of gods in a crowded pantheon, Zokzul is greatly jealous of the attention that other gods get.  In a bid to encourage worship they are attempting to set up a summer holiday tradition in their name.  All three of Zokzul’s priests are giving sermons on the street to spread the word.  Any young child who follows the tenets of Zokzul will receive gifts for their faith and devotion.  In return for littering, wasting food and throwing coins into muck, Zokzul will personally climb out of the sewer and deliver a present.  As the gift is something Zokzul has found in the sewers and spreads their rot, only a few children have converted.

Poop From Another Planet

A wormhole has opened up a hundred feet above Briar Rock National Park.  From it an unending stream of untreated sewage is pouring into the canyons and ancient forests.  To contain the thousands of gallons every day, engineers have built dams to contain the waste and the authorities have quarantined the area due the biohazard posed by the alien contamination.  If it should spread into the water supply it could threaten life on Earth. All attempts at communication with the source of the waste have failed, so an expeditionary force is being mobilised.  Their orders are to stop the flow diplomatically if they can and militarily if necessary. The first challenge is getting through the wormhole and that means traveling straight into a stream of alien excreta.

Want more – See yesterday’s post of Rubbish RPG Plot Hooks


Image Credit – Shit! by TheGiantVermin – CC-BY-ND-NC-2.0

Source: https://6d6rpg.com/2016/12/08/plot-hooks-fit-flush-sewers/?utm_source=rss&utm_medium=rss&utm_campaign=plot-hooks-fit-flush-sewers

Happy
Happy
0 %
Sad
Sad
0 %
Excited
Excited
0 %
Sleepy
Sleepy
0 %
Angry
Angry
0 %
Surprise
Surprise
0 %

One thought on “Plot Hooks Fit To Flush Down the Sewers

  1. I'm currently running a scifi TTRPG for my group, set in a sandbox style metropolis. There are all kinds of big, overarching plot devices like terrorist plots, serial killer/masked vigilantes, gangland power struggles, even an active running election for mayor that the players can influence. I've spent weeks gearing up for this and now on session 3, the party has completely gone off the rails (fortunately, we're having a blast).

    It all started with a random event… “A lost immigrant approaches the party and asks for directions in a language they cannot understand. If the party is unable to assist the immigrant, they follow the party indefinitely.” So I tell the party that a small insectoid alien approaches them and begins flashing vibrant colors/patterns at them. Confused, one of the characters (a psionic) tries to read the immigrant's mind and I explain “While you can't understand the language, you're able to sense the alien is lost and afraid.” Instantly the entire party latches on to this little guy and is obsessed with finding his home. They completely disregards all current quests, including ones that shuttle the main plot along, so I'm now in the process of building the rest of the game (into the foreseeable future) around this little lost alien because hey, I want my players to have fun.

    Now I'm thinking there will be a cult in the city, and that this little alien is the infant stage of a Cthulhu-esque deity. They know that their deity has arrived, and are actively trying to kidnap him from the party, who will hafto unravel the truth as they try to recover their lost little friend. I'm hoping that it ends in a climactic battle AGAINST the lost alien, who has grown into his “final form” by the time they track him down and find out the truth.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.