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Nyra is quite excited today. She’s quite excited most days and is always chatting about what new thing she’s discovered or experience or is looking forward to. Everything is quite new to her as this is her first tour of duty as a cleric of Hades. A moth fairy from the Blossom Forests, her clan have been faithful in the service of Hades for more generations then they have records of. Nyra has been training since her teenage years to perform funerals for all denominations, offer last rites, give palliative care and bring Hades’ adamantine justice to those practising the foul arts of necromancy and undeath. She left her clan behind but a year ago and got passage on a coastal freighter down to Youp-on-Cliff.

Her sunny and cheerful disposition juxtaposed oddly with the sombre styles of her dress. Nyra shrugs off criticism of this as she rightly points out that respecting the deep loss of others doesn’t mean being dour all the time yourself. It’s important to enjoy life as Hades knows a mortal’s time is short. And Youp-on-Cliff is just the place to experience soo many new arts and performances. Nyra visits every gallery, theatre, museum and performer in the port whenever there’s anything new. Her little pale green glow is now a fixture of Youp-on-Cliff’s art scene.

It is the ballet that has utterly captured her imagination, from when she saw a performance of The Steel Orphan. Though she knows she’s too tiny to join the performers on stage, she’s being paying for private lessons from the junior choreographer, Tiovanni. They reckon that she’ll be able to put on a solo show soon, but likely as a street performance rather than on the ballet stage. Tiovanni has become particularly enthused by the possibilities offered by incorporating Nyra’s wings and flight into a routine. Nyra had to make her own ballet shoes as there aren’t any cobblers in the city with nimble enough fingers to make them as tiny as needed. Nyra is now a regular backstage for the weekend performances and few of the dancers have taken to asking for a sprinkle of dust for good luck.

When her clerical duties require her to take up arms against those who defile the boundary between life and death, she prefers to stay at a distance. Though the draw force on her shortbow is tiny to match her strength, it’s enchanted with selectable elemental effects and she’s blessed the needle-like arrows. Her Hadian spell set included the usual healing suite with various cleansing fires. Naturally nimble and graceful, Nyra aschews heavy armours that would slow her down or hinder her flying. She does carry a stiletto dagger just in case.

Adventure hooks – 

  • The funeral rites for a sailor from distant land aren’t in the local library. Please escort Nyra to a local monastery for her research. 
  • A string of bad luck has struck the ballet company and Nyra is desperate for help to prove to the superstitious trope that it’s nothing to do with her.
  • Nyra needs some melee metal and strength to clear out some zombies from the crypts.

Image Credit – Tiny Dancer by HeartGear CC-BY-NC-3.0

Source: https://6d6rpg.com/2022/05/11/nyra-greyflight-hadian-moth-fairy-cleric/?utm_source=rss&utm_medium=rss&utm_campaign=nyra-greyflight-hadian-moth-fairy-cleric

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6 thoughts on “Nyra Greyflight – Hadian Moth Fairy Cleric

  1. Ive read a ton of rpg books, and even design my own stuff just for fun. I havent played in 40 years though.

    I think Im searching for that “perfect” set of mechanics, but I never can find or invent them.

  2. … but finding people to play with when you are a 50+ male in a medium size Norwegian town is hard. Is solo rpg my only chance?

  3. With the announcement of DND One, I've found the want to explore new systems and branch out from 5e. I'm looking into running a “short” term campaign with a focus on space combat and upgrading ships or buying earning bigger and stronger ships. Huge thanks!

  4. Forever DM here. Looking to move away from DnD because it's becoming a lot less fun to DM for for some reason. So after playing Cyberpunk 2077 on my ps5 (kicks ass) I decided to check out the rule book and stuff since it just released on Roll20, which is where I play. The rule set is awesome and really allows you to do crazy 80's/90's action movie stuff, the character creation is maybe my favorite I've ever seen, and the world building is 10/10. Not to mention there is an anime coming to netflix soon. So my campaign is staring up and it is just super fun.

    I've played quite a bit so far and have to say that it is super fun and the setting and lore and worldbuilding are top notch. Like really best of the best here. Night City and the world of Cyberpunk is so fleshed out and just addicting to learn about. Sort of makes me look back on the current state of DnD with contempt lol.

    Also: as a game master, creating the scene for the players is such a joy in the Cyberpunk setting. With it's close proximity to the real world, you can come up with a lot of stuff on a whim that feels really realistic and natural. When I need to improvise a dive bar (something I know very well in real life) it just comes out of me. When I need to come up with a local network to be hacked, I can make that up easily because it just follows a simple logical process. When I need to create a villain, I can take inspiration from certain capitalist pigs (no offense) or mega corporations or politicians/machinations from real life. The setting has it's own network and social media and all this stuff that is so fun to flesh out and let the players explore. We were laughing our asses off last week because my player found his ex fiancé on the social media feed and there were all these pictures of her with her new boyfriend who happened to be someone he hated. Anyways stuff like that always happens.

    Sorry if this is poorly written and rambly. I am excited but also have a toddler doing flips on me.

  5. My kids (11 and 8) and I are kicking off an rpg and my daughter created a really interesting character who is 100% non-combat (❤❤❤!!!) and I am super stoked about it. I want to find some interesting encounters that really reward her choice to buy into healing, performance, thieving skills, languages, etc. My son's character is more of a straight-forward soldier.

    For context, the plot is sci-fi with robotic drones/zombies. They'll be dropping in Starship Trooper style to evaluate a colony and then travel with the survivors up to a spaceport to evac.

    I've got my colonists being non-human so she'll be needed to translate. I'm thinking a 4-part clock and each segment lets her (and them) communicate more clearly…so 1/4 hand signals, 2/4 one-word phrases, and so on. I'll have injured soldiers she can get back on their feet and I could give them to her to control in fights (mostly so she can have some way to participate in what is my son's main interest: shooting zombie-bots). I think that some survivors may be to afraid to leave their hiding spots so she'll have to persuade them to go with her to safety. Fear checks for them could lead to some running a way and needing more convincing. I can drop in some traps for her to disable.

    Any else have time to spare for some more good ideas?

    Subquestion: how do you like to balance combat-focused and non-combat characters in your games?

  6. Soooo, my tabletop character messed up real bad in tonight’s session. For context, this is a Gundam-esque style setting; the party is a ragtag group up against several factions. One of which is a military that my character was a child soldier in up until recently. All of our characters have baggage and have hurt/affected NPCs and even other PCs in the past before the game but mine is one of the worst in that regard having served the most vicious faction. He’s one of the most helpful in combat and with intel however.

    This session, a group of mercenaries was after an NPC crew member who happens to be one of my character’s love interests. She was in his mech with him for safe keeping as he covered the party as a sniper. It was revealed the enemy were essentially a bunch of brainwashed kids and our party leader made himself vulnerable as a show of peace/good faith as he started to get through to them. My character panicked, feeling their leader was falling into a trap as it paralleled past experiences where his comrades died and took a shot at the enemy the leader was speaking to – said leader saved them and lost his eye in the ensuing chaos.

    On top of that, my character’s (as of before this session, primary) love interest is now terrified of/ashamed of him. At a later point she nearly gave herself up to a remaining enemy who had a hostage and when my character intervened she explicitly worried his violence might someday be turned on her.

    I’m sure my DM will offer opportunities for redemption but I’m not sure how to turn his arch around! He was getting closer to everyone before this. I’m also not sure how he should behave next session in a way that won’t come off as spotlight stealing. He really hurt his friends and he’d want to make it up to them; but HOW could he even begin? And how can he express remorse without seeming overbearing? Any advice is appreciated!

    Also, just as a note, all involved characters are 100% into this and the ensuing drama. The character that lost his eye, it was his player’s (my husband’s) idea to have that happen – he and the DM were super excited for the chance since they wanted him to become a badass eyepatch dude from the start. I feel so bad that it was MY character that cause it though, haha.

    Thanks for reading!

  7. I love Pendragon but it is by design focused on playing knights in an Arthurian milieu. However the aspect of generational play appeals in a number of different settings, from Romance of the Three Kingdoms, to Japan's Sengoku period, or the 100 Years War, and so on. It would also work well with fantasy settings, especially contrasting the families of shorter lived races with long lived “party members”.

    Now I know BRP comes in many incarnations and you could adapt Pendragon by Frankensteing stuff together. But you're essentially writing your own game at that point. Is there anything that does this out of the box? Maybe some version of Savage Worlds of some obscure GURPS supplement?

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