Help with my assignment!
Read Time:2 Minute, 22 Second

Camp safely and pleasantly with my camping selection from the Year of the Angry Lynx’s Highmoor Dungeon Expo.

The best and hottest new magic items from  this year’s Highmoor Dungeon Expo chosen by our reporter Aurora Valentine

Wilderness TR-7000 Ever Folding Tent

Be it rain, cold, wind or giant insects, you’ll want a tent so you can sleep in peace. But they’re such a pack burden the rest of the time, taking up space and weight that could be used for loot and potions. Portguard Camping Supplies has developed a tent that folds and folds and folds until it can fit into a ring. I don’t begin to understand how PCS have managed it. They tried explaining it to me but once the mathimagics introduced plane theory my brain glazed over. Unfolding the tent is trivial; all you do is flip the cap of the ring and the tent pops out. The sales rep assured me that with practice it may take 10 mins to pack away. Indeed the demonstration took 12 minutes whilst talking.

Clockwork Concierge

As you wind up the enchanted clockwork by turning the small handle on the back of the metal figurine, the little suited man becomes increasingly active. When fully wound up, it totters around your campsite making a note of everything that needs to be done before you can safely sleep. As well as checking the obvious, such as keeping the campfire small, it also checks nearby rocks aren’t trolls and gnarly trees are just gnarly trees. Seasoned adventurers may turn their noses up at being told how to camp by an automaton but I’ve never met an adventure who hasn’t made at least one embarrassing mistake.

Scroll of Radial Detection

Unless you’ve had the misfortune to be badly magically mutated, you can’t see in every direction at once. In a dungeon you can find a spot or dead end to put you back against but in a forest or an open field you can get snuck up on. When placed flat on the ground, this scroll scans the area and chimes if there’s anything nearby.  Adventurer’s Monthly got sent a demo of this scroll six months ago and that version had disastrous sensitivity issues. I’m pleased to say that Portguard Camping Supplies have resolved this and added more to the user interface so that you can now tell which direction the chime is coming from.


Aurora Valentine is a staff and features writer for Adventurer’s Monthly. She wields the great sword Requiem, detests oozes and plays the lute badly.


Image Credits

Source: https://6d6rpg.com/2019/02/22/hot-picks-highmoor-dungeon-expo-part-6/?utm_source=rss&utm_medium=rss&utm_campaign=hot-picks-highmoor-dungeon-expo-part-6

Happy
Happy
0 %
Sad
Sad
0 %
Excited
Excited
0 %
Sleepy
Sleepy
0 %
Angry
Angry
0 %
Surprise
Surprise
0 %

6 thoughts on “Hot Picks from Highmoor Dungeon Expo – Part 6

  1. So. for a while i been curious to pick L5R and my god is it heavy as fuck. which made me wonder, which games in your opinion have the deepest and heaviest lore. would you recommend them? if not, why.

  2. Decided to do a one shot to test the system out and it was unlike anything I've ever run.

    I homebrewed a scenario to hit on all the tropes, and test out the consumable system.

    I didn't really roleplay as any NPCs, which is normally my strength as a GM. Instead, the characters were engaging with the mechanics, and I felt more like an Orcale reading the results on a bunch of charts.

    As a GM this game runs on autopilot as long as you have situations for the PCs to encounter. It almost felt like a board game (not in a bad way).

    The enemies all run off of AI charts, the stress system feeds the characters actions, and overall it just kind of moved along. By the end of the session we had a great time, and there were a lot of funny moments that were brought upon by the system. It felt a little slapstick at times.

    Definitely not the game for me, but I honestly think it might be a pretty good one for a new GM. The game does a lot of heavy lifting, and keeps the pace up.

    Our characters were basically out of air as they finished the mission and got back to the ship. They killed an alien, and no one died.

    Very fun game that I'll probably never touch again (unless I'm a player, or running it GMless)

  3. Hello! I'm currently GMing a The Troubleshooters game (it takes place in the 60s) and the character is about to get an airplane. Me and the player both love Porco Rosso, and I'd like to put something to that effect in it but… I'm not exactly sure on how to go about doing that. I've never planned a vehicle-bound adventure.

    If you've never heard of it, The Troubleshooters is kinda like simplified Pulp Cthulhu, takes place in the 60s, and is extremely pulpy and cartoonish. Think Tintin, Spirou, Lupin III, etc. The character in question (it's just me and this player, our group can't join us in this campaign due to scheduling conflicts) routinely foils the plans of The Octopus, a global organization of criminals and evildoers. Imagine if all the Bond villains all hung out at the same bar – that's the Octopus.

    I think something can be done with this, like stopping something with planes, but… there's a Romance there that I'm not sure how to express. Not in the sense of lovey-dovey, but that of adventure, y'know?

    Anyway, if you have any other adventures that might be cool and fit this vibe, preferably on the more light-hearted side of things, I'd be very grateful. I'm currently basing it on the game Over the Alps and I'm running out of material hahahaha

    Cheers!

    (Sorry if I take a while to respond, it is currently very late at night in my country and I might be going to bed soon)

  4. We've got plenty of systems that run playing the heroes perfectly well, but I'm looking for something a bit more specific. The idea I have in mind is that the players are basically the “elite four” of the ambiguous BBEG and are tasked with fighting heroes who come to try and save the world, going on missions to help the BBEG's war efforts, and participating in the occasional big battle for infamy and glory. Of course, the players need to be able to be anime as fuck (considering this is inspired by the trope where the heroes climb the Ladder of Progressively Greater Evil), and the ultimate goal of the game is to either have a narratively satisfying loss or to conquer the world.

    Of course, it would need to be a fairly high level of power, although not on the level of something like Nobilis. Somewhere around the equivalent of 5e's levels 15-19 (for martials, anyways), but with less emphasis on growth in power and more on growth in character and assets. The idea is that the players are mere steps away from their full power at the start of the game.

    Note that I'm not looking for something that's necessarily grimdark. The idea is inspired by Shonen, not Seinen. Bonus points if the game has a rotating/no DM.

  5. So, I'm just curious, I've seen magic RPGs, Mecha, wartime, alien, etc etc. But one type of RPG I haven't seen is fighting types. To specify, I mean RPGs where you create a fighter. Not like DND, but more akin to street fighter. A couple good examples would be the Manga Kengan Ashua and Baki. Anyone knows of any decent ones?

  6. Curious if something like this exists..

    I was recently toying with the idea of running an RPG set in the historical period leading up to the First World War (Europe 1910-1914). Thought it might be an interesting period to do something with spies, political intrigue, etc. given the geopolitical situations in Europe at the time. Any idea what system(s) might be good for this? Big bonus if it’s got additional material that’s useful in that setting. My improve abilities are pretty lacking so I generally have to go in with a lot of prep.. :/

    I know GURPS has some historical stuff but it seems to pretty much avoid that period in history.

    I've also thought about just taking that entire political situation and porting it wholesale into a fantasy setting (and using whatever system I want), but I wanted to see if there was something a little more grounded out there first.

    Thanks

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.