Help with my assignment!
Read Time:3 Minute, 45 Second

Possibly the greatest danger to the successful implementation of a plan is the people putting it into to practice.  Bad management, inattention to details and simple stupidity can all lead to a once controllable situation descending into chaos. This is a risk with well understood technologies; this risks are greater still when magic is involved.

Fantasy Apocalypse

The third in a series of posts exploring how real world disasters may be used in fantasy tabletop RPGs.

The noble Knights of Gold brought down the mad lich witch Paubi after a year long campaign. The lich’s designs were undone, but their undead army continued.  It came to halt in the middle of the countryside where it stood, waiting for further orders that would never come.  The million strong hoard reacted viciously to anything living that approached it but otherwise simple stood there, rotting. Rather than risk the effects of magics powerful enough to destroy the army in one go, the local lords declared an open season. All who wanting to test new weapons or spells were free to do so, provided it reduced the number of undead.

One such weapon was a gloop of magically alter slimes. To make them effective on a battlefield, these slimes are more aggressive and more acidic. When they were let loose on the stalled undead, they quickly dissolved the corpses by the hundred.  The army left the slimes alone as to their limited understanding they were not living creatures. So highly acidic are the slimes that all they leave behind are pitted metals. Pleased with the tidy results, the lords paid the slimes’ designer to dispose of the what was left of Paubi’s army.

Quest Hook – The party have been hired by the newly rich slime designer for the tedious task of moving on the slimes to the next platoon of undead, least they start to dissolve the ground.  This should be easy money, particularly as the lich’s unguarded castle is just the next valley over.  What could possibly go wrong in such a short time?

The fatal flaw in the enchantments was that they did not prevent the slimes from splitting.  With a million corpses to feed on, they quickly increased in size and began to fragment. Each fragment in turn then gorged itself on undead before it too fragmented. The controlling enchantments were never meant to hold so many creatures under their sway and snapped. Not that the original designer told anyone, as they had departed days before to sell their product to the warring nations in the east.  Amidst the million strong host of undead, the slimes multiplied unmolested. Weeks later they emerged, their hunger unsated.

The slimes are now mobile lake of aggression and acid. It’s moving across the landscape, feeding on whatever it encounters because that’s all it knows to do. What’s left behind is a landscape scoured of anything organic.  What soil that has not been outright absorbed has been stripped of all organics, leaving merely sand and clay behind. Three towns have already been destroyed with nothing left behind but pitted and misshapen stone. The slimes are not spreading out in all directions evenly, but are guided by the terrain.  Like water they seek paths of least resistance so that the lake is heading downhill towards a sea two thousand miles distant.

Quest Hook – The residents of Hombelond have no desire to abandon their village, despite the oncoming danger. They plan to hide behind levees that they’ve been assured are high enough and thick enough to divert the slimes away like a flood. The party, being the lowest bidders, have been sent to Hombelond with a wand of earth moving to reinforce the simple earth mounds built by the villagers. Hopefully the know what they’re doing.

Quest Hook – The slime’s designer has finally been found.  The party will need to gather powerful sources of magic to fuel the reapplication of the control enhancements. Hopefully there’ll be no side effects of the slimes having consumed the necromantic enchantments that bound and fueled Paubi’s army. They last thing anyone wants is to be haunted by ghost slimes under the control of a mad lich.


Image Credit – Slime by Sam Watterson – CC-BY-SA-2.0

Source: https://6d6rpg.com/2017/03/01/fantasy-apocalypse-3-ceaseless-slimes/?utm_source=rss&utm_medium=rss&utm_campaign=fantasy-apocalypse-3-ceaseless-slimes

Happy
Happy
0 %
Sad
Sad
0 %
Excited
Excited
0 %
Sleepy
Sleepy
0 %
Angry
Angry
0 %
Surprise
Surprise
0 %

2 thoughts on “Fantasy Apocalypse 3 : The Ceaseless Slimes

  1. When I first found D&D 3.5 as a youth, I was overcome by some combo of overthinking and perfectionism, and I wanted to plan out every detail of the game world.

    Now I’m running an OSR sandbox, I’ve mostly reformed, and I found that all need for a session is this:

    Map of general area, map of local settlement, maps of dungeons/interiors. NPC stat blocks What’s Going On, bullet points of what proactive NPCs are doing or just things that are happening around the players

    There is a reference document for the world for consistency, but it doesn’t zoom in further than kingdom scale for the most part.

    Over to you, how have you refined and streamlined your prep? What do 1 session’s worth of notes look like for you?

  2. A little bit of background, my DND 5e group has been playing on and off together for the past 3 years, and it has gotten decently large with there being 8 of us total now. With that being said, our biggest problem has always been that the DM is always busy and has trouble finding time to prepare for sessions, so I wanted to try being the GM using a new system. As I stated in the title, I want to try to have minimal prep time so it’s not too time consuming for me. I also want to do campaigns that focus on combat as that has been my favorite part of TTRPGs for me, but I need something that’s a lot faster than 5e because combat with a party of 7 can drag on for eternity. I’m open to all genres

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.