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The city doesn’t even have some sort of name yet, only a status – Colonial Development Venture 176. 18 months ago some construction crew of a few humans and several hundred systems landed on Sainus Volt at the mouth of a lightweight river estuary. After ii months of surveying, the main humans set the machine to work. The robots can do the construction work, starting the humans to administer and problem solve. With the exception of a flash flood belonging to the river that necessitated some sort of two week flood prevention enterprise, the construction of CDP-176 passed on without significant incident. Local stands ready and hanging around to welcome one hundred thousands of colonists.

Six Municipalities in 2018

The second in a series of articles exploring cities as the centerpiece for RPG world forming. This city explores the very idea of waiting and emptiness.

The city rises down a shallow hillside over the estuary side docks combined with beach front but stops before the hill is crested. The homes are all prefabs of mostly five different models, arranged in your fixed grid pattern that most pays no heed in the curve of the hillside. The person man made structure on the surface of all Sainus V, the city located at the centre of a website of roads that hook up with the farms and mines that will supply the populated town. The centre of the colony is the converted cargo sail boat that brought the team and robots to Sainus V. Other than the prefabs built for the construction crew, nothing at all is personal about the city. There is is no art or your favourite music, leaving the buildings restful and drab.

Not Your Town

The development crew have finished declare work and are now removing the robots that aren’t needed for city maintenance. It can also be another month before their specific colony ship is expected to arrive but an unknown colonies ship that has entered orbit. Through bursts of spread communication, the construction crew the ship is the Carrington, their colony ship for CDP-143 that is in distress. Mar from an asteroid storm has left them unable to continue to ones own waiting city. They are getting permission to join this colonies.

One you use Dead, 5 Suspects

The Whitbyis late, late by about 3 months now. Though the construction folks have plentiful supplies, they’ve been anxious to move on with their lives. Some will join portland population, leave for the next show you, or return to the key worlds. Tensions are increasing. When Dr Branwen is available dead, their skull nullified by a blunt object, any specific bonds between the crew quit under the weight of feeling and grief. It could simply have been another member of that crew for the world should certainly be uninhabited.

Stampede

The construction crew will definitely be woken by the ground movement and an increasing rumble from the the other side of the hill. Many people barely have time to try to safety before a great herd of grazing predators stampedes through the empty urban center. Though none of the major properties are damaged, the hours long procession of chasing animals are has demolished anything smaller than a dustbin and all the public gardens are currently in ruins. Repairs are interfered with when the next morning any stampede occurs gain. Worrying and expecting a third stampede, the crew scout above the hill before dawn. These people find a dozen construction softwares shepherding the animals around position. All attempt to talk to the the robots fail considering they respond in a language each crew don’t recognise.


Image Asking for – Sight of City Street next to Ikram Shaari – CC0

Source: https://6d6rpg.com/2018/01/10/city-settings-the-waiting-city/?utm_source=rss&utm_medium=rss&utm_campaign=city-settings-the-waiting-city

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6 thoughts on “Destination Settings – The At the ready City

  1. I would love to introduce my wife to RPGs, but there's a problem. She has always hated roleplay exercises in school and at work, and feels like she'd hate RPGs for that reason. And, y'know… fair.

    I'm not gonna push it, but I've been wondering if there might be a way to meet her in the middle. Any ideas for how to make a TTRPG game a friendlier place for someone who fundamentally dislikes RP? Maybe different rulesets, house rules, etc.?

  2. I am looking for a rules light game for introducing my 9 year old daughter and her 2 friends. I dont want to overwhelm them in rules.

  3. I'm planning to run a modified version of Everyone is John in a couple weeks for friends. It's going to use the Disco Elysium setting and I'm probably putting too much effort into writing it.

    I've gotten the impression from stories that Everyone is John is kind of like filling out all the paperwork for a new car and driving it straight into a wall.

    Any thoughts?

  4. I’ve often seen it said the “generic” or “universal” rpg systems are actually just setting-free – that is they still encourage a particular style of play and a tell a particular type of story. For instance, Savage Worlds is often billed as a pulpy action-adventure story,and doesn’t necessarily support romantic story lines or complex political intrigue, GURPS and HERO System provide similar set-ups to each other in terms of crunch and universality, but GURPS plays more realistic and HERO System plays more cinematic. I’m curious as to what play style or story feel other “generic” rpgs have.

    I’m especially interested in people’s opinions on GURPS, Fate, Cortex Prime, and Genesys as those are the rule systems/toolboxes that have interested me the most, but if you want to tell me about other systems too, I’d love to hear your thoughts, it might encourage me to take a second look.

  5. I'm looking for a game system that would best fit my new Fantasy IP. The setting is very grimdark and needs mechanics to reflect a world of peril and intrigue. For comparisons, this setting is like the bastard offspring of Game of Thrones and The Witcher, with a magic system loosely inspired by Elden Ring. There are no firearms or gunpowder in this world, and the technology level is similar to that of the early Renaissance period / late middle ages. Culturally, it is very influenced by Eastern Europe and Scandinavia. If the ttrpg system has mechanics for non human races that would also be preferred because I'm going to let people play as Orcs, Wild Elves and Dark elves too. I want the game to be more narrative focused than a tactical combat power fantasy

  6. What do you you think about the Pride and Tentacles?

    I need to say I am quite hyped. The setting should fit perfectly to me and it will be much more believable than any modern ones.

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