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The small town she grew up was never going to be able to contain Aurora. It was too full of old memories and familiar faces. After college she moved north and found work as a journalist in the the big city. It’s not a full time position so Aurora has to keep up a steady stream of stories to pay her bills. Local interest stories from the inner streets and suburbs keep her name on the byline and food in her fridge. She gets told that if she keeps this up she’ll get a salaried position in a few years.

28 Heroines

RPG character inspiration for each day in February. Heroines with personality, depth and a problem to resolve.

That isn’t fast enough for Aurora and she’s started on several long term investigations into organised crime and civil corruption. Her fast talking and friendly manner has got her a network of contacts amongst the ignored and underpaid. Through them she’s learning about all the city’s dirty big secrets a tiny piece at a time. If she can’t find someone who’ll tell her what she wants to know, then at only 5 ft tall, she finds it easy enough to search for clues herself. Her roommate has warned her she’s too courageous for her own good but those who choose comfort over risk don’t get the rewards.28 Heroines – Aurora Valentine


Image Credit – Folded Magazine by oshirockingham – CC-BY-NC-ND-3.0

Source: https://6d6rpg.com/2018/02/01/28-heroines-aurora-valentine/?utm_source=rss&utm_medium=rss&utm_campaign=28-heroines-aurora-valentine

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3 thoughts on “28 Heroines – Aurora Valentine

  1. Just had this idea for a post that, if well received, I may redo regularly.

    Basically, if there's a book/film/series/what have you, that is the theme/setting/vibe that you're after, comment it!

    If you reckon you know just the game for someone's needs, reply!

  2. This is my first time GM-ing. This online Roll20 campaign has gone on for over six months, and we've played almost every week. For the three months or so I used maps that I have found online, but one day I needed to improvise a map, so I drew squares on a blank map, and I realized how much more útil this is. Cover is so much more obvious when I put down a square and write “cover” on it, rather than having to be asked, “is this cover”? “No, it's a carpet.” “What about this?” “It's a vase, how would it cover?” Not to mention if I just say what the room is, the details fill themselves in, imagination-wise. A bunch of circles around a rectangle become a table with chairs. Nobody has said anything about the transition and they still enjoy the game.

  3. Im in the concept phase of doing a campaign. System: Worlds Without Number. Genre: Sword & Sorcery and some Horror investigation.

    I have this idea that I want to somehow try to find some golden fan-favorite adventures from different games and somehow turn it into a WWN-campaign.

    Im thinking of starting with Death Slaves of Eternity from Dungeon Crawl Classics (this game have a lot of content!) to setup the Sword and Sorcery feel, and follow up with People of the Pit and then maybe Croaking Fane. I've also been looking at DnD's old Isle of Dread (from 1981 originally I think) and I've even thought about trying to re-write some Delta Green scenarios to fit a S&W setting.

    Any suggestions for really fun (preferably not too large-sized) adventures/modules/dungeons?

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